How it Started
In the sprawling, ironclad city of Alkenstar, a tale of audacity and resilience has been unfolding. A fellowship of unlikely heroes, each with their own tales to tell, have embarked on a journey that has tested their mettle, pitted them against formidable foes, and led them into the heart of the city’s darkest secrets.
They’ve crossed swords with the Gilded Gunners amid Alkenstar’s shadowed streets, their clash echoing off the city’s towering spires. They’ve infiltrated the opulent halls of the city’s most illustrious casino, and held an illicit bank at bay, their audacious exploits reverberating through the underbelly of Alkenstar.
Their quest led them beyond the city’s confines into the haunting expanse of the Mana Wastes, where they pursued an elusive inventor known as Kosowana. In this desolate wilderness, they battled a creature that defied the very laws of space and time – the chilling entity known as the “Claws of Time.”
Throughout their journey, they’ve stared down the lifeless eyes of the undead, hurled an assassin from the dizzying heights of an airship, and even tamed an alien creature of insatiable hunger – a squid-like being they affectionately named “I.”
Now, they’ve returned from the enigmatic Cradle of Quartz, Kosowana in tow, safe from the clutches of Alkenstar’s corrupt power players. Their journey led them to Judy Fillard, once the esteemed head biochemist of the now-lost Mugland. In her madness, she has repurposed various formulae to create monstrous aberrations of flesh and bone.
Undeterred, the party vanquished Fillard’s grotesque creations, unearthing a trove of alchemical formulas and arcane artifacts amongst the wreckage of her lab. Their discoveries promised a wealth of opportunities for those skilled enough to wield them, all while they continued to thwart Mugland’s plans to exploit Pyronite.
Their saga continues, etched in bravery and cunning. As they navigate the treacherous landscape of Alkenstar, their story unfolds – a legacy in the making, written in courage, wit, and the indomitable spirit of adventure.
How it’s Going
In the smoky haze of the Barrel and Bullet Saloon, nestled in Alkenstar’s Ferrous Quarter, our intrepid band of heroes found themselves once more. The squat, nondescript building was a refuge for the unusual, its patrons a motley collection of goggle-clad goblin inventors, dwarf desperados, and hard-drinking hoodlums mutated by the wild magic of the Mana Wastes. They were greeted by the familiar sight of Phoebe Dunsmith, the dwarven gunslinger who ran the establishment, her hand always ready to pour a welcoming drink.
“Good to see you again,” she said, her voice cutting through the saloon’s clamor. “I’ve got news that might interest you.”
The party, their diverse backgrounds blending into a singular purpose, leaned in. Silas, the monk with a mechanical arm, his face etched with determination; Dr. Qwyk, the clever goblin gunslinger, his eyes gleaming with curiosity; Tychus H. Carver, the tiefling sorcerer, his smirk hinting at an unspoken plan; Miss Mercy, the kitsune bard, her laughter a melody against the saloon’s steady hum; and Dr. Cyrus Von Flensing, the dhampir gunslinger, his stoic demeanor belying a readiness for action.
“Mugland,” Dunsmith continued, her gaze serious, “has made a working prototype of the formula. He plans to test the Pyronite at the Steaming Kingdom, that speakeasy owned by Vivielle Ramslay.”
Silence fell over the group. The name Mugland was well-known to them, a specter of greed and corruption that threatened Alkenstar.
“We can’t let him succeed,” Silas said, his voice a low growl. “He’s planning on using the money to pay off the Gilded Gunners.”
Dr. Qwyk nodded, his green skin taking on a grim hue. “We need a plan, and fast.”
Tychus chuckled, his tail flicking with amusement. “Oh, I think we can handle it. After all,” he gave a roguish wink, “we’ve dealt with worse.”
Miss Mercy’s laughter echoed through the saloon. “That we have, Tychus. But let’s not underestimate our enemy. Mugland is crafty.”
Dr. Flensing, ever the voice of reason, added, “But not as crafty as us. We’ve faced down the undead, outwitted Gilded Gunners, and navigated the Mana Wastes. We can handle Mugland.”
Dunsmith nodded, her face resolute. “Good. Alkenstar is counting on you.”
In a quieter corner of the Barrel and Bullet Saloon, away from prying eyes and eavesdropping ears, Phoebe Dunsmith continued her discourse with the band of heroes. Her voice was hushed, yet the determination in her words reverberated through each member of the party.
“We stop this robbery,” she said, her eyes narrowed and intense, “and Mugland remains under the thumb of the Gilded Gunners. He stays in their debt.”
Miss Mercy, the kitsune bard, her ears perked up at the mention of Vivielle Ramsay. “Getting into her establishment won’t be easy,” she warned, her nose twitching with irritation. “Ramsay once tried to buy the Bards and Bees from me. The offer was an insult, not just because it was a lowball, but also because she seemed to think I wasn’t running it right.”
Phoebe simply nodded, understanding flashing in her eyes. She reached into her pocket, pulling out a small piece of paper. “I’ve got you on the guest list for the Steaming Kingdom,” she said, handing the paper to Mercy. “You can thank me later.”
The party exchanged glances. Silas gave a curt nod. Dr. Qwyk grinned, his teeth gleaming. Tychus H. Carver let out a low chuckle, while Dr. Cyrus Von Flensing merely raised an eyebrow, a small smile playing on his lips.
“Once we’re done there,” Phoebe continued, her gaze steely, “we’ll need to find the Gunners’ lair and settle our score with Mugland. You will have to figure out that.”
Under the dim, smoky lights of Alkenstar city, the party made their way to the Steaming Kingdom. It stood like a fortress in the heart of the city, its entrance heavily secured and uninviting. The door was as solid as an ancient oak, a small slit cut into it the only sign of life.
Upon their knock, the slit slid open, revealing a pair of suspicious eyes. “Who are you?” a gruff voice demanded from behind the door. The party gave their names, and after a tense few seconds, the door creaked open, granting them passage.
Inside, the Steaming Kingdom was alive with raucous energy. A female goblin bard was on stage, her voice cutting through the cacophony like a knife. Her song was rowdy, filled with the wild spirit of goblin music, a melody that was discordant and harmonious all at once.
Dr. Qwyk, his eyes gleaming with delight, couldn’t help but shout out, “Sing some more!” The goblin bard flashed him a toothy grin, her eyes twinkling with mischief. “Anything for you, sugar!” she called back, her voice echoing above the music.
To the uninitiated, the music was good enough to be considered tolerable, but to goblin ears, it was a symphony of perfection. Dr. Qwyk seemed utterly enthralled, his foot tapping along to the rhythm.
But amidst the revelry, the party had not forgotten their purpose. They were there to warn Ramsay and to plot their course of action before the Gunners arrived. Their eyes scanned the crowd, each member alert and focused.
Tychus leaned against the bar, his gaze sharp and calculating. Beside him, Miss Mercy was engaged in a quiet conversation with a patron, her ears twitching with every word. Silas, kept his eyes on the entrance, his hand resting lightly against his hip. And Dr. Cyrus Von Flensing stood by the stage, his gaze scanning the bar.
As the raucous goblin music filled the air, Dr. Qwyk was caught in the throes of merriment, tossing coins onto the stage with gleeful abandon. The rest of the party, however, remained focused on their mission, their eyes scanning the room for any signs of information or strategy.
Deciding it was time to meet with Vivielle Ramslay, they approached one of the guards, a burly dwarf with a beard like iron.
He gruffly informed them that Ramslay would meet them in the steam baths, but there were conditions. They were to disrobe completely, save for a towel, and all weapons were to be left in the lockers by the guards.
With a collective nod, the party agreed to these terms. They made their way to the back of the establishment, shedding their weapons and armor with a sense of unease. Yet, they understood the need for such precautions. In Alkenstar, where magic and machinery intertwined, trust was a luxury few could afford.
Upon entering the private steam room, they were greeted by the sight of Vivielle Ramslay. The steam that filled the room seemed to dance around her, lending an ethereal quality to her figure. She was reclining by the pool, her gaze as sharp as a falcon’s.
Silas couldn’t help but admire the setting. Not only did the steam provide a veil of privacy, but the constant hiss and sizzle of the water against the hot stones made eavesdropping nearly impossible.
“Well, now,” Ramslay’s voice sliced through the steam, “I hope you’re not too uncomfortable. But in this city, one can never be too careful.”
Tychus chuckled, his tiefling tail flicking idly in the steamy air. “We understand,” he replied, his voice carrying a note of amusement. “In Alkenstar, caution is just another word for survival.”
As the clandestine meeting in the steamy bathhouse continued, each member of the party made their way into the warm, humid room. The last to enter was Miss Mercy, her disdain for Vivielle Ramslay barely veiled behind her enchanting fox-like eyes.”Dare I say, Vivielle, your bath is as murky as your reputation,” she said, her voice a soft melody that danced between insult and jest. It was a statement that could be taken either way, a testament to the bard’s cunning wit.
However, before Ramslay could formulate a response, Dr. Qwik, in his characteristic impulsive manner, cannonballed into the bath. The resulting splash sent tendrils of warm water flying, forcing Cyrus to shield his face from the unexpected deluge. “Qwik!” Tychus scolded, though a hint of laughter tinged his words. “This isn’t the time for frolics!”
The goblin merely shrugged, his grin wide and unapologetic. “Why not enjoy the warmth while we can?
“Ramslay simply watched the scenario unfold, her expression as inscrutable as ever. Yet, despite the seemingly light-hearted atmosphere, the tension was palpable. In Alkenstar, even a bathhouse could serve as the stage for high-stakes intrigue. A truth they were all too familiar with.
Vivielle, the cocoa-skinned dwarf and sovereign of the Steaming Kingdom, was as elusive as a mirage in the desert. Her responses to the warnings about an imminent attack by the Gilded Gunners were cloaked in smugness or mistrust, it was hard to tell. “You’re always welcome to test your luck again tomorrow,” she would say with a sly grin, her words doing nothing to assuage the group’s concerns.
The group’s pleas for her aid in deciphering the possible strike points of the Gunners seemed to be met with a wall of indifference. It was a dangerous game they were playing, for the Gunners were rumored to have acquired pyronite, a substance known to cause chaos and destruction when ignited.
Miss Mercy, the fiery-eyed bard, found herself grappling with her disdain for Vivielle. “I’ve had warmer welcomes from a ghoul’s crypt,” she muttered under her breath, her words barely audible over the hum and hissing of the steam bath.
Tychus attempted to negotiate the simmering tensions. “Vivielle, we wouldn’t be risking our necks if this threat wasn’t real,” he said, his voice firm but respectful, echoing off the stone walls.
To underscore their point, Miss Mercy unfurled her raven locks, revealing a gold-trimmed dueling pistol, a chilling signature of the Gilded Gunners. The sight of the weapon within the sanctuary of the Steaming Kingdom momentarily stunned Vivielle. But she quickly regained her composure when she realized that Mercy had no intention of using it.
Meanwhile, amidst the heated exchange, Dr. Qwyk saw an opportunity. He overheard Mercy’s scathing remarks about Vivielle’s brothel, “I heard they all have Ghoul fever,” she sneered. Sensing a business opportunity, the goblin decided to peddle his elixirs. “I reckon your ladies could use some of my special brew,” he quipped, hoping to make a sale.
In his haste, Qwyk darted off towards the main area of the Steaming Kingdom, stark naked, to retrieve his concoctions.
Upon his return, he realized his blunder and with a sheepish grin exclaimed, “Oh shoot! Wrong one! Be right back!” With that, he sprinted off again, causing a ripple of shock and laughter among the patrons.
The sight of the nude goblin streaking through the establishment was a spectacle that would be etched in the memory of the denizens of Alkenstar for a long time. Some looked on with amusement, others with shock, particularly when they saw him next to the goblin singer on stage.
The party, realizing they were making little progress with the obstinate Ramslay, decided to shift gears. “You’re as stubborn as a mule, Ramslay, but we’ll be back,” Tychus warned, his eyes narrowing. With a sharp huff, she volleyed back, “And you’re as welcome as a sandstorm at a wedding. Don’t strain yourself.”
With that, they retreated from the private quarters to the main area of the Steaming Kingdom. Each member of the group took their time to get dressed, even Dr. Qwyk, who, after an impromptu nude run, received an approving nod from the Goblin Singer on stage.
Back in the main area, Miss Mercy immersed herself among the clientele – a motley crew of individuals who were more of criminal mastermind ilk than back-alley brutes. She moved gracefully among them, her eyes scanning for any signs of the Gilded Gunners or other notable figures.
Meanwhile, Qwyk, seemingly smitten by the Goblin bard on stage, engaged her in conversation, subtly hinting that she might want to take a day off tomorrow. His words were careful, not wanting to alarm her about the potential Gunner attack.
Silas, Tychus, and Cyrus, however, were still surveying the establishment, their gazes as sharp as a hawk’s. Every corner was scrutinized, every patron observed, much like how an infiltrator might assess the place. “Look lively, boys,” Silas murmured to Tychus, “This ain’t no time to rest on our laurels.”
It was then that Cyrus noticed the bartender. Despite his amiable service, there was an undercurrent of nervous energy about him. He signaled to his companions, his eyes never leaving the bartender. “Let’s make friends with the barkeep,” Cyrus suggested, his voice low and steady.
“Why, howdy!” Tychus greeted as they approached the bar, his voice booming in the relative quiet.
The bartender looked up, his smile faltering slightly as he noticed the sweat beginning to bead on his forehead.
The three men, standing shoulder to shoulder at the bar, began weaving a web of innocuous chatter around the barkeep. “How long you been working here?” Silas casually inquired, his gaze steady on the man. “Since they opened,” came the reply, the barkeep’s voice betraying no hint of the nervous energy that seemed to radiate off him.
Tychus leaned onto the wooden counter, the wood creaking under his weight. He flashed a toothy grin at the barkeep and asked, “And how’s business been?” The barkeep shrugged nonchalantly, “Pretty good, I’d reckon.”
The conversation flowed like a lazy river, meandering through various topics. Yet beneath the surface, the current was treacherous. Each word, each shared laugh was a probe, an attempt to unearth the truth hidden beneath the barkeep’s friendly facade. It was Tychus, with his easy charm and disarming smile, who managed to coax a slip from the man.
“I do good here, but my side hustle…it’s going to pay off well. Very well,” the barkeep confessed, his gaze momentarily distant. Realizing his slip, he quickly clamped his mouth shut, his eyes darting nervously between the three men.
Seizing the opportunity, Tychus and Silas moved in for the kill. “Side hustle, huh?” Silas remarked, his voice dripping with feigned interest. “Sounds exciting. Any chance we could be cut in on some of that action?” Tychus chimed in, his eyes gleaming with mischief.
The barkeep, caught in their conversational snare, struggled to maintain his composure. He danced around their inquiries, his answers as elusive as a desert mirage. Yet, despite his best efforts, he couldn’t shake off the feeling of being cornered. The more he evaded their questions, the more persistent they became.
Just as the barkeep was beginning to squirm under the relentless scrutiny of Silas and Tychus, Cyrus decided to take a gamble. The Dhampir, with his devilish charm and piercing gaze, leaned in closer. “Well,” he drawled, his voice as smooth as aged bourbon, “I like this place. I reckon I’ma come up by here tomorrow and sit right here, with you, all gosh dern night. How does that sound to ya?”
The barkeep’s eyes flickered between the three men. He nervously grabbed a glass and began rubbing it with a towel, a desperate attempt to buy himself some time. “Why the cat and mouse, why didn’t y’all just say who y’all was?” he finally muttered.
The men exchanged glances, realizing they had stumbled upon something significant. It was time to reel in their catch. “We was just testing ya,” Silas replied nonchalantly, his gaze never leaving the barkeep. Tychus picked up where Silas left off, “We also want to make sure you know the plan.”
A tense silence fell over them, as palpable as the desert heat outside. The barkeep’s eyes darted between them, suspicion creeping into his gaze. Time seemed to stretch on, each tick of the clock echoing loudly in the hushed bar.
But then, almost imperceptibly, the tension eased. The barkeep’s shoulders dropped, the forced smile on his face replaced by a genuine one. He pushed a drink towards each of them, his hands steady now. The ruse had worked. Tychus had successfully convinced the man that they were whoever he believed them to be.
The men accepted their drinks, their faces betraying nothing of the triumph they felt. Their plan was unfolding perfectly, each piece falling into place like the intricate gears of a clockwork mechanism.
The barkeep shrugged, his surprise evident at their desire to revisit what seemed to be such a straightforward plan. “Perty simple. When y’all come barging in, I reach down here,” he motioned under the bar, a grim smile playing on his lips, “and start shooting Ramslay’s guards in the back!”
“And then?” Tychus prodded, his heavy brows furrowed in concentration. The barkeep shot him a quizzical look, “And then what?”
“That’s about all, y’all said the guards would be dead, most likely Vivelle too and you would toss me my coin that same night,” the barkeep replied, his hands absentmindedly wiping the counter.
His eyes had a faraway look as he added, “With a pocket full of gold, who knows what a man might do.”
The three men exchanged knowing glances before returning their attention to the barkeep. “You’re an integral part of the plan,” Silas reassured him, his voice steady and calm. Tychus chimed in, “We’re counting on you, partner. Do a good job, and there might be more where that came from.”
Cyrus, leaning back against the bar, offered a small smile. “Just think of the future you could have with all that gold,” he mused, his words hanging in the air like an enticing promise.
With the barkeep’s plot unveiled, Silas, Tychus and Cyrus swiftly relayed the details to Miss Mercy and Dr. Qwik. The urgency was palpable as they discussed the plan for the following night.
Tychus, with a nod of understanding, made his way back to the steam baths located at the rear of the speakeasy. It was here that they had spoken with Vivielle Ramslay just minutes ago, her presence as commanding as it was elusive. Now, she was nowhere in sight, and no one had seen her leave. This was a clear indication of hidden passages, a common feature in establishments such as these. Despite a thorough search, Tychus found no trace of such a passage.
Returning to his companions, Tychus reported his findings. “Vivielle’s gone. There must be a secret passage in those steam baths, but I couldn’t find it.”
The news set off a flurry of hushed whispers amongst the group. Their plan had hit an unforeseen snag, and they needed to act swiftly. With a shared glance of determination, they approached one of Vivielle’s guards.
“Could we have a word with Ms. Ramslay again?” Mercy requested, her tone smooth yet firm.
The guard, after a moment’s hesitation, led the group to another part of the Steaming Kingdom speakeasy. This time it was Vivielle’s office – a lavish chamber with sleeping quarters fit for royalty, a testament to the brown-skinned dwarf’s opulent taste.
Tychus, took the lead as they entered the room. His voice was steady as he relayed their knowledge of the plot. “Tomorrow night, the Gilded Gunners will make their move. They’ll storm in, and your barkeep, a man you’ve trusted since this place opened, will turn his gun on your guards.” His eyes met Vivielle’s, unflinching. “Furthermore, safe crackers will slip in unnoticed and head straight for your vault.”
Vivielle’s face darkened at the news. Anger flashed in her eyes, tinged with humiliation. Betrayed by her own employee, targeted in her own establishment – the audacity of it seemed to stun her. “I’ll handle the barkeep,” she said, her voice tight with fury. “Is there anything else?”
It was then that Miss Mercy, her relationship with Ramslay fraught with tension, seized the opportunity. A smirk played on her lips as she watched the dwarf’s discomfiture. “In a few moments, you’ll confirm everything we’ve just told you. So, this isn’t just a friendly warning anymore. It’s a job,” she declared, her gaze unwavering. “Your guards won’t stand a chance against Gilded Gunners armed with pyronite. You need us.”
Vivielle’s fury was as palpable as the heat in the room.
“Wait outside,” she ordered, her voice seething with anger and embarrassment. “I need a word with our dear barkeep.” The guards quickly ushered the group out, leaving Vivielle alone in the room.
As they exited, Mercy couldn’t help but throw a parting shot over her shoulder. “Remember, Ms. Ramslay,” she called out, her voice dripping with sarcasm, “don’t shoot the messenger.”
Dr. Qwik followed up with his own quip, grinning mischievously. “Or the barkeep,” he added, earning a chuckle from the others.
The barkeep, a man of unremarkable features, was led into the office. His face paled at the sight of Tychus, Silas, and Cyrus leaving the room, their expressions grim. He was quickly escorted inside, the door closing behind him with an ominous thud.
Outside, the tension in the air was as thick as the Alkenstar fog. The group exchanged glances, each lost in their own thoughts. They had done their part, revealing the plot and its perpetrators. Now, it was up to Vivielle to decide how she would handle the situation.
After several minutes the door swung open with a soft creak, and the guard motioned for the group to re-enter. The room was as they had left it, save for one notable absence. The barkeep was nowhere to be seen, his fate left to the imagination.
Without a word, Mercy made herself comfortable on Vivielle’s bed, sprawling out with a grin that spoke volumes. Vivielle only rolled her eyes in response, her irritation evident.
“I got confirmation of what y’all told me,” Vivielle said, her voice heavy with resignation. “Now what?”
Mercy sat up, her eyes gleaming with anticipation. “Well, as I see it, we have two options,” she began, her tone casual. “We can let your guards and the Gunners battle it out. We swoop in, finish off the survivors, and take all the loot.”
“Or I play nice,” Vivielle interjected, her tone sour.
“Or you play nice, if you’re capable of such a thing,” Mercy retorted, her words eliciting a wince from Vivielle. The dwarf looked chagrined, cornered into a position she clearly despised.
Mercy continued, laying out their terms with a ruthless grin. “We’ll protect your speakeasy from the Gunners and stop Mugland. In return, we want half of what’s in that safe.”
“Half?” Vivielle echoed, her face pale.
“Half,” Mercy confirmed, her gaze unwavering.
A tense silence filled the room as Vivielle weighed her options. After a moment, she nodded, her expression one of reluctant agreement. A sigh escaped her lips as the group prepared to leave.
But Mercy wasn’t done yet. With a playful twirl, she turned back to Vivielle, batting her eyelashes innocently. “Oh, and I’ll be taking that necklace and bracelet off your hands too.”
Vivielle sighed again, her response a resigned, “Fine. If you stop the Gunners, they’re yours.”
The Steaming Kingdom speakeasy was abuzz with anticipation as evening fell.
The usual crowd had gathered, their voices blending into a low hum of conversation and laughter. The goblin singer from the night before was conspicuously absent, replaced by an uneasy silence. The guards were scattered throughout the establishment, their eyes darting nervously as they surveyed the crowd.
Tychus, Miss Mercy, and Silas took up positions near Vivielle’s office, ready to defend against the imminent attack. Tychus cast a spell that allowed him to see invisible creatures, his eyes glowing faintly in the dim light. Dr. Qwik stationed himself towards the back of the main area, his fingers twitching near his guns. Cyrus settled at the bar, posing as the traitorous barkeep, his face a mask of calm.
As night fell, chaos erupted. The main door was flung open and several Gilded Gunners stormed in, their guns blazing. A guard fell, his body crumpling to the floor amidst a hail of bullets. Vivielle’s guards tried to herd the patrons towards the safety of the steam baths, only to be ambushed by Gunners disguised as patrons. Shocked cries filled the air as blood splattered across the polished floors.
One of the clockwork guards stepped forward, drawing fire from the Gunners. Cyrus, with a swift motion, drew Bertha, his alchemical crossbow, and fired. A bolt laced with acid hit a Gunner squarely, pinning him to the ground. Before he could recover, another bolt struck him, silencing him forever.
Dr. Qwik followed suit, his golden pistol flashing in the dim light. He fired, reloaded, and fired again, each shot finding its mark and felling a Gunner.
Silas Biskos, hearing the commotion, rushed from the office to the main area. The monk unleashed a flurry of strikes, staggering a Gunner assassin. A swift punch from his mechanical arm sent the man reeling, and with a final, powerful throw, Silas sent him crashing headfirst through a door, his lifeless body landing in a toilet.
Tychus’ eyes, endowed with an ethereal glow, flickered towards a pair of Ratfolk. These nimble creatures, usually found in the dark corners of the underworld, were stealthily navigating past the formidable Silas Biskos, who was preoccupied with a Gilded Gunner he’d just unceremoniously launched into a toilet.
The Ratfolk were making a beeline for Vivielle Ramslay’s office, their grubby hands clutching a perilous treasure – Pyronite, an explosive known for its volatility. A sense of urgency gripped Tychus as he chanted an incantation under his breath, his hands weaving an intricate pattern in the air. Like a burst of celestial fireworks, Glitterdust erupted from his fingertips, coating the invisible safecrackers in a shimmering sheen. They weren’t wholly visible now, but their outlines sparkled in the dim light, their movements more discernible.
As Tychus kept his focus on the Ratfolk, Miss Mercy, the outspoken bard, began to hum a soothing melody. The tune resonated in the speakeasy, lifting the spirits of the weary defenders. Her voice, melodic and hypnotic, cast a spell that seemed to ensnare one of the safecrackers. The Ratfolk paused, his actions seemingly now under her control. With the fuse of the Pyronite sizzling ominously, he started to trudge towards Miss Mercy, an enchanted pawn delivering a deadly gift.
Meanwhile, Qwik and Cyrus, each a force to be reckoned with, continued their relentless assault on the Gunners infiltrating the main area. Qwik, a blur of motion, darted under tables and behind chairs, his guns blazing with deadly precision. Cyrus, meanwhile, held his ground at the bar, deploying Bertha, his trusted crossbow, to pick off the Gunners one by one.
Silas Biskos, sensing the danger looming near the office, sprinted back to aid Miss Mercy. His mechanical arm whirred into action, delivering a powerful punch to the second safecracker. With a swift movement, he grabbed the disoriented creature, effectively halting his progress.
“Nice try, scum,” Silas growled, his grip tightening on the struggling Ratfolk.
The speakeasy echoed with the sounds of chaos, punctuated by the sizzling fuse of the Pyronite and the defiant battle cries of its defenders.
Tychus’s hands moved swiftly, tracing arcane symbols in the air, his voice rising in a crescendo as he channeled his spell. A palpable wave of negative energy burst forth, washing over the safecrackers. They squealed in agony as their very life force was being sapped, their bodies convulsing under the relentless onslaught.
In the midst of this deadly dance, Miss Mercy displayed a calm that belied the surrounding turmoil. A lit stick of Pyronite in her hand, she sauntered towards the enthralled Ratfolk, a smirk playing on her lips. “I believe you dropped this,” she quipped, tossing the explosive back to its stupefied owner. With a swift pirouette, she stepped into Vivielle’s office, leaving the bewildered Ratfolk behind.
The silence that followed was punctuated only by the ominous sizzle of the Pyronite’s fuse. Then, without warning, the speakeasy erupted in a deafening explosion. The shockwave sent debris flying, painting the walls with remnants of the unfortunate safecrackers, and flinging Biskos, who had been grappling with the second Ratfolk, into a pile of rubble.
Amidst the dust and smoke, Qwik and Cyrus emerged as a tempest of fury and precision. Qwik’s guns roared in the confined space, each bullet finding its mark with deadly accuracy. Gilded Gunners fell like dominos, their bravado crumbling under the relentless assault. As the last of the Gunners attempted to flee, Qwik’s pistol barked one final time. A bullet found its home in the back of a Gunner’s knee, toppling her like a felled tree.
With the immediate threat neutralized, Cyrus, Mercy, and Qwik turned their attention to their buried comrades. They worked with frantic speed, pulling Tychus and Biskos from the debris. Their faces were smeared with dust and sweat, but their spirits remained unbroken.
In the aftermath of the battle, the echoes of gunfire and magic had been replaced by a tense silence. Tychus, the sorcerer of their eclectic group, approached their captive – a member of the notorious Gilded Gunners, her defiance still burning brightly despite her predicament.
With an air of authority, Tychus began the interrogation. “We need to find the Gilded Halls,” he stated, his voice echoing in the hushed speakeasy. “And you are going to tell us where they are.”
The Gunner scoffed at his demand, but her bravado wavered when Mercy interjected. The enigmatic woman, known for her sharp wit, offered a chilling ultimatum. “You return to Sabora Sharkosa empty-handed, or you help us. Either way, you’re out of the Gunners. But with us, you might just live.”
Her words hung heavy in the air, the reality of her situation sinking into the Gunner. After a long, fraught silence, she relented, offering them not only the location of the Gilded Halls but also her guidance there.
Before they could make their departure, Vivielle Ramslay, the owner of the Steaming Kingdom, managed to pull Mercy aside. Her eyes were eager, a stark contrast to the cool indifference in Mercy’s.
“Mercy,” Vivielle began, her voice carrying a note of desperation, “I’ve been thinking… When you reclaim the Bards and the Bees, perhaps we could… go into business together?”
Mercy turned to look at her, an eyebrow raised in skepticism. “And why would I do that?”
Vivielle seemed taken aback but quickly recovered, “I… I find you to be quite shrewd, competent even. Together, I believe we could…
“But Mercy cut her off with a bitter laugh, “Now that I have half your gold, you suddenly find me competent? How convenient for you, Vivielle.
“Vivielle tried to protest, but Mercy silenced her with a dismissive wave, “While your opinion of me has changed, mine of you hasn’t. Maybe I’ll see you around, or maybe not. Good luck, Vivielle.”And with that, Mercy left Vivielle standing alone, a look of shock etched on her face. The triumph in Mercy’s eyes was mirrored in the approving nods of her comrades.
As promised, the Gilded Gunner guided them to the heart of the Gilded Halls.
The opulence was staggering, from the gold-threaded tapestries to the grandiose chandeliers. Mercy was selected to meet with Sharkosa while the others waited in an elegantly furnished lobby. The Gunner’s warning echoed in her ears as she navigated the labyrinthine corridors, “Beware, most doors here are but illusions, rigged with explosives.”
In the inner sanctum, Sabora Sharkosa, resplendent and formidable, sat surrounded by her loyal gunners. At her feet lay a bound Mugland, his predicament eliciting a smirk from Mercy. A clockwork guardian stood at attention, its mechanical precision a stark contrast to the opulent rug woven with real gold threads beneath it.
Mercy, armed with a sharp wit and an irresistible charm, managed to convince Sharkosa to allow her companions into the inner sanctum. As the members of her group filed in, their expressions varied widely at the sight of their bound adversary, Mugland. Some found the spectacle amusing, their eyes alight with schadenfreude, while others looked upon him with disgust, their faces twisted in revulsion.
Unfazed by the mixed reactions of her comrades, Mercy turned her attention back to Sharkosa. With a look of utter contempt, she spat a large gob of mucus onto the hapless Mugland, much to the amusement of some of her companions. Turning her icy gaze back to Sharkosa, she asked in a voice as cold as her stare, “What’s the price tag on this piece of trash?”
Sharkosa, unperturbed by Mercy’s audacity, responded in a matter-of-fact tone, “He owes me a fortune. Pay his debt, thousands in gold, and he’s all yours.” Her words hung heavy in the air, but before anyone could respond, Qwik, who had been quietly examining the golden rug beneath their feet, chimed in.
His revelation was like a bolt from the blue, “That safe Mugland sent your men chasing after, to die for… it contained a mere 500 gold pieces.” His words were met with stunned silence, the enormity of the deception sinking in.
Mugland’s feeble attempts at protest were abruptly silenced by a swift, brutal kick from a nearby guard. His pitiful cries echoed briefly before dissipating into the heavy silence that filled the room. As the truth of Mugland’s betrayal dawned on them, Sharkosa’s gaze hardened, a spark of cunning lighting up her eyes.
With a smirk playing on her lips, she offered them a tantalizing proposition, “Complete a task for me,” she proposed, her tone suggesting that this was no ordinary job, “and he’s yours.” The challenge hung in the air, a tempting offer wrapped in layers of intrigue.
Before she could divulge the details of their proposed task, Sharkosa guided them through a labyrinth of corridors to a dismal, tiny holding cell. The cold stone walls seemed to close in on them, a grim reminder of the fate that awaited Mugland.
“This,” she began, her voice resonating against the unforgiving stone, “is where our dear friend Mugland has been residing.” Her words hung heavy in the air, painting a vivid picture of Mugland’s bleak existence. “Without the gold to settle his debt, this was to be his life – grueling labor and the biting sting of solitude.”
The party took in the sight of the dank cell, the reality of Mugland’s impending fate inciting a wave of amusement among them. Qwik, the eternal prankster, couldn’t resist adding his own touch to the already miserable cell. With a wicked grin, he sprinkled a generous amount of itching powder onto the worn-out mattress, chuckling at the thought of Mugland’s discomfort.
Meanwhile, Cyrus, tapping into his unique Dhampir abilities, beckoned a handful of rats towards the cell. With a simple request, he asked them to torment Mugland with their sharp little teeth while he sleeps, ensuring his stay would be far from comfortable.
As they retreated from the cell, their laughter reverberated through the gloomy corridors, a melody of mockery for their captive foe. The curtain fell on this chapter of their adventure, but the task Sharkosa had for them still remained shrouded in mystery. It was a tantalizing cliffhanger, promising more thrilling exploits in the episodes to come.