Welcome, fellow adventurers! As our party embarks on the thrilling journey of the Pathfinder Second Edition’s Stolen Fate Adventure Path, I’ve taken it upon myself to document our exploits. Over the coming weeks, you’ll get a front-row seat to our triumphs, trials, and tribulations as we navigate the fantastical realm of this three-part epic.
The Stolen Fate Adventure Path is a captivating tale of magic and mystery that begins with “The Choosing.” Designed for four characters at the 11th level, we’re stepping into a world teeming with intrigue and danger. Our adventure takes us through the bustling Grand Bazaar of Absalom, a place where enigmas abound and nothing is as it seems.
Throughout this adventure, we’ll face formidable challenges that will test not only our combat skills but also our wit and strategy. Each part of the adventure path escalates the stakes, pushing us to our limits, and forcing us to adapt and grow.
So, ready your gear, sharpen your swords, and prepare your spells. Join us on this unforgettable journey as we unravel our destinies in the Stolen Fate Adventure Path. Let the adventure begin!
About Stolen Fate
View the Stolen Fate Players Guide by Paizo.
Support the site and pick up your copy of Stolen Fate here!
The Party
The party may change from time to time but I will try to keep up with them here as the story progresses. The party was built with the standard loot rules as presented by Paizo and found on the Archives of Nethys website. We were allowed to use Free Archetype rules and Ancestry Paragon alternate rules. I may or may not be posting my PCs builds, but if I do you will find them in the Pathfinder 2e Character Builds Section.
Be warned, there will be Spoilers to the Stolen Fate adventure if you choose to continue to read through this. I have decided to document my sessions for fun and for flavor.
I hope you enjoy your visit!
Currently, the party is level 13 and consists of:
Sanctus Soulcleanser aka “The Viper of Vidrian”, Human/Aasimar Ranger.
Brekan Rockhoof, Minotaur Fighter.
Seequist Chasmeckeck Aka “Quist”, Gnome Thaumaturge.
Sarah, Aasimar, Cleric of Sarenrae
Rodel Gnome, Wizard and his Toad Familiar
Some of the party may have detailed backstories and some may not. It will depend on the level of detail that the players who play these characters provide for me to elaborate on. At the very least I will try to give you a physical description of the characters and some of what I am learning about them as we travel together. Of course as we continue to play sessions the PC’s will all grow, so be sure to follow along! Without further ado.
Sarah
In the hallowed halls of the divine, Sarah, a devoted cleric of Sarenrae, stands as a beacon of hope and redemption. Her faith is steadfast, her devotion unwavering, as she follows the goddess’s tenets with an earnest heart – to heal the wounded, to redeem the lost, and to smite the wicked.
Do not mistake her mercy for weakness, though, for she is no naive acolyte. In the face of evil, she offers a chance of surrender, an opportunity for repentance, reflecting Sarenrae’s teachings of compassion and forgiveness. But woe betide those who choose to spurn her offer, for beneath her serene demeanor lies a storm of divine wrath ready to be unleashed.
In battle, she is the radiant sun, both a shield and a sword. Her spells, blessed by Sarenrae herself, are a balm to her allies and a scourge to her foes. She can mend the gravest of wounds with a gentle touch, yet with the same hands, summon a tempest of confusion and damage that can fell even the stoutest adversary.
Sarah is an Aasimar, her celestial heritage evident in her fair skin and golden hair. A soft, ethereal glow, like the first light of dawn, surrounds her, emanating from her halo. Even in the deepest darkness, she shines with an otherworldly brightness, a testament to her divine connection.
So, take heed, friend or foe: underestimate Sarah at your peril. For she is not just a healer, but a holy warrior, a beacon in the darkness, a testament to Sarenrae’s power. She is the embodiment of divine retribution and mercy, a force to be reckoned with, a cleric of Sarenrae.
Quist
In the tapestry of the unexplained and the arcane, a figure stands out, distinctive as a splash of vibrant green in a monochrome world. His name is Seequist Chasmeckeck, known fondly as “Quist”, a Gnome Thaumaturge with a penchant for the color purple. His verdant hair is as wild as his spirit, and his attire, as peculiar as his personality.
Quist is an enigma, a master of the esoteric who has woven together fragments of forgotten magic, remnants of ancient gods, and oddities of the world into a symphony of power. His mystic implement, a medley of relics and symbols, serves not just as a testament to his journey but also as a formidable weapon. The weight of its symbolism allows him to negotiate with, and even subdue, the supernatural.
He wields his knowledge like a blade, slicing through the defenses of his adversaries, revealing their vulnerabilities like an open book. His unique ability to identify weaknesses is so profound that it becomes a beacon for his allies, guiding their strikes in the heat of battle.
Yet, Quist is more than just a thaumaturge. He is a diplomat, a negotiator, a silver-tongued peacemaker who can coax even the most hostile creatures onto the path of peace. His words are as potent as his spells, as he proved when he pacified a tempestuous cloud dragon with nothing but his wit.
Underestimating Quist would be a folly. He is not just a wielder of magic or a weaver of words. He is a thaumaturge who works wonders, a gnome who defies norms, an ally who empowers, and an adversary who exploits weaknesses. He is Quist, the green-haired Gnome Thaumaturge, and his story is only beginning.
Brekan
From the bustling, chaotic corners of Absalom to the rustic charm of the Broken Horn Tavern, the tale of Brekan is one steeped in irony and redemption. This towering Minotaur, with a spirit as wild as his heart is gentle, walks a path paved with guilt, fortune, and an uncanny knack for finding trouble.
Brekan’s claim to the Broken Horn Tavern began in violence and deceit. A rigged carnie game, a surge of righteous anger, and a deadly shove onto a bed of nails – these were the ingredients of his unintended crime. He fled the scene, pockets heavy with the ill-gotten gains of the now-deceased scam artist.
Fate has a strange sense of humor, it seems, for the Butcher, a notorious villain, claimed another life in a bar in Absalom. The tavern owner’s demise led to the auction of his establishment, and Brekan, armed with his bloody fortune, emerged as the new proprietor.
Yet, a shadow of guilt hangs over his triumph. In a bid for redemption, he hired the deceased carnie’s widow, Vanesa, as the tavern’s manager. Unaware of her benefactor’s role in her husband’s death, she has not only excelled in her new role but also found a better life for herself and her son, who now studies magic in the distant Mwangi Expanse.
In combat, Brekan is a tempest, a master of multi-target strikes. His Cold Iron Fauchard whistles through the air, landing with devastating force that leaves his enemies bleeding and broken. Yet, there is a dichotomy to him that belies his fearsome presence on the battlefield.
Brekan, for all his size and might, carries an almost childlike demeanor. His understanding of subtlety is as blunt as his weapon, often missing hints and social cues. Yet, he revels in adult humor, a contradiction that adds to his charm. His words, though well-intentioned, often tumble out unfiltered, a testament to his innocent yet brutally honest nature.
So, here stands Brekan, the owner of the Broken Horn Tavern, a master combatant with a heart as tender as a child’s. His tale is a paradox, a blend of tragedy and fortune, guilt and redemption, innocence and wisdom. His story continues to unfold, each day a new chapter in the epic saga of his life.
Rodel
In a world where the arcane and the ordinary intertwine, there emerges a figure as enigmatic as the magic he wields. His name is Rodel, the latest addition to our band of adventurers. A wizard, perhaps a witch, or maybe even something more — his identity, much like his abilities, remains shrouded in mystery.
Rodel is a living library of spells and scrolls, an arsenal so vast that he sometimes forgets what he carries with him. His companion, a toad familiar of unusual size, often perches on his back, a peculiar sight given that the creature is nearly half his size. Yet, this gnome defies expectations at every turn.
His first encounter with the party was as memorable as it was surprising. At the top of a flight of stairs, he stood, unfazed by the gargantuan steps each towering at five feet tall. His slight stature belied an inner strength, a resilience that spoke volumes of his determination.
A striking figure with hair as blue as a summer sky, Rodel’s skin bears the same hue, albeit faintly. Yet, there is a paleness to it, an almost bleached quality that raises questions. Is it a sign of an ancient gnomish malady or merely the touch of time? Only the unfolding chapters of his life will reveal the truth.
So, behold Rodel — a gnome of magic and mystery, a bearer of countless spells, a friend to an oversized toad, and a conqueror of giant stairs. His story is just beginning to be written, each day a new page in the spellbook of his life.
Sanctus
Welcome, dear readers, to the thrilling saga of Sanctus Soulcleanser – a tale of mystery, adventure, and self-discovery! Our journey begins in the grand halls of an aristocratic residence, where young Sanctus, born of scandalous whispers about a noble mother and a low-born rogue, served as a humble servant. But he was no ordinary child; the spark of his extraordinary destiny was already aflame.
From the shadows of servitude, Sanctus emerged as a student and a protegé, sharpening his intellect under the guidance of learned scholars. His quick wit and innate cunning made him a perfect candidate for the covert world of espionage and subterfuge, a world where secrets became his currency.
Fate led him to the lands of Sargava, now known as Vidrian, where he was tasked as a Chelish spy amidst brewing rebellion. But Sanctus’ heart resonated with the rebels’ fight for freedom, and he chose to stand with them. He turned his cloak, becoming their secret informant, their unseen guardian angel in the shadows.
As Vidrian rose from the ashes of rebellion, Sanctus found a new role – a guide and a monster hunter. His name, now feared and respected as ‘The Viper’, echoed through the dense forests and whispered in the hushed taverns. He became a beacon of hope for many, his silver Kukri and Cold Iron Light hammer becoming symbols of celestial fury against the fiends that threatened Vidrian.
But Sanctus was haunted by rumors of a devilish heritage, a shadow that followed him until a startling revelation changed everything. He was not part devil, but part celestial! This newfound knowledge set him on a path of self-discovery, a quest to understand his true lineage.
Intrigue followed Sanctus in the form of a mystical Harrow card found among his belongings. Radiating with otherworldly power, the card beckoned him to uncover its origins. And so, Sanctus finds himself on the threshold of a thrilling journey, one that promises to unravel his past and shape his future.
Join us, dear reader, as we follow Sanctus Soulcleanser in his quest for truth. With every blog post, we’ll delve deeper into his adventures, his struggles, and his triumphs. Together, let’s traverse the winding path of his life, one exciting chapter at a time. Welcome to the Chronicles of Sanctus Soulcleanser!